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Wireframes: How to review and use them
Why is your design team sharing wireframes with you, and how do you review them?

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Design File to Design System: A practical guide.
What is a design system? Isn't it just a Figma file with reusable components? No?

Questioning is at the centre of UX design
'UX Designer', 'Product Designer', and 'Visual Designer' are just a handful of job roles that have overlapping responsibilities, one of those is to create the best possible design focusing on the user.

Can you convey luxury through digital product design?
Clients often ask for their digital products to look and feel luxurious. But when rendered on the same screens and downloaded from the same digital distribution services, is this really possible?

What makes a good wireframe?
We make a lot of wireframes at Inktrap, from quick sketches on paper or a whiteboard, all the way up to fully fleshed out interactive prototypes. But what makes a good wireframe?

Redesigning Self-checkouts: Part 3
Welcome to the third and the final part of our self-checkout case study.

As a Digital Designer, am I a 'Woman in Tech'?
We ask Liz and Rachel their association to the label 'Woman in Tech'

Redesigning Self-checkouts: Part 2
Welcome to Part 2 of Inktrap’s self-checkout case study. Before we get stuck into Part 2, let’s have a quick summary of Part 1.

Redesigning Self-checkouts: Part 1
Self-checkout machines have become a familiar sight at nearly all major supermarkets, but how come so many people love to hate them?
